วันพฤหัสบดีที่ 4 เมษายน พ.ศ. 2556
What went wrong with Halo 4's baddies

"We had a number of concerns about the precursors that were thought not completely gone as planned and could be improved," 343 industries design director Scott Warner told the audience in his GDC 2013 Panel: "the design of new enemies
halo 4 " which deals with the design philosophy of the new generation bad boys' game.
First
problems, exacerbated the problems of communication between departments of the existence of design and illustrations earlier study

growing pains associated with starting a new business. "W

Joystiq
and were a completely new team of 343 , "said Warner." Consider the challenge that we had was zero and people are going about 340 before sent out. "


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