วันพุธที่ 19 กันยายน พ.ศ. 2555

In his speech at GDC Europe hosted Wednesday Frictional Games co-founder Thomas Grip (Amnesia: The Dark Descent, Penumbra) discussed the horror stories in games, which explains his own theory of what is vital to tell hunting stories. His main thesis is that in the games, "History is not just the plot." In fact, in terms of what is important in interactive storytelling, Grip postulate: "We want the player to play throughout history, and not just sit through it. "In ...

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