วันพุธที่ 8 สิงหาคม พ.ศ. 2555
Dishonored's chaos, morality and potentially overpowered hero

Many

Doom -
from its original location and artistic style arsenal protagonist with special powers - have been playing a lot of attention. But with great power comes great fear: The game lacks any kind of challenge? Where is the difficulty to be careful if you can teleport behind the guards and stop time to escape?

"It was a difficult paradox for us to do well in the game design," said co-creative director Raphael Colantonio Joystiq at QuakeCon 2012 , "because we wanted to give him strong powers, to really make a tough guy, but at the same time, we did not want the game too easy. So I took some time to get it right, and tweaks is only apparent. Each branch has a duration, mana cost, and other tunable properties ... So even if its power is incredibly strong, can be mitigated by saying, "Well, it only lasts three seconds. "

Joystiq
Ricardo Bare, one of the cables behind

disgraced

Find best price for : --QuakeCon----Joystiq----Colantonio----Raphael--

0 ความคิดเห็น:

แสดงความคิดเห็น

Blog Archive