วันพุธที่ 14 มีนาคม พ.ศ. 2555

Shortly after the release of his first success,

Braid
on Xbox Live Arcade in 2008, creator Jonathan Blow has released a tutorial cheeky advice on your personal website. In short, he said "suck it and not use a tutorial" -. A statement in which many saw as a reflection of a perception of "My Way" attitude to the game design

Other seen pregnant, knowing both be a perfectionist and not one to offer clues about their games. He hates games with them. "Treat the player as a baby all the time, I do not like it, "he said in an interview last week at GDC.
That's why we've designed your last game
Witness

, to hold your hand just to find the way. "What I do is work very hard not to stoop to the player and do not try to play like crazy, but at the same time, to follow good design practices in the game This game can be learned, and not have to tutorialization be there, but not condescending tutorialization. "Joystiq

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