วันอังคารที่ 20 กันยายน พ.ศ. 2554














Originally shown off at last year's TGS (when the above trailer was shown), Project Draco looks absolutely lovely and it seems to handle pretty well too. The player controls the dragon's movement by bending over and leaning back, right and left. They also have three attacks; light attacks are activated with the left hand, heavy with the right, and they raise both arms for a rechargeable super-heavy attack. All the action seems on-rails to an extent; the camera cuts from the forward to the back to the side, tracking enemies. To a degree the whole affair comes across like a rail-shooter much in the same vein as REZ or Child Of Eden - or, of course, Saturn classic, Panzer Dragoon, which is no bad thing. It's coming to XBLA next year.



A couple of things jump out at you immediately on Ninja Gaiden 3. First, the visuals look a lot less sleek and a lot more grainy. It could be that this is an effect of Ryu traipsing through a rain-swept London, but even in close up, the graphics look like they've been infused with a ton of grit. Second, the camera is a lot better than in previous franchise entries. Players can now pan around Ryu's environment quickly and look up and down without the camera snapping back behind him.








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