วันจันทร์ที่ 22 สิงหาคม พ.ศ. 2554

After a BAFTA award for last year 's debut F1, Codemasters is back with his second feature, based on the sport.

It 's fair to say that was the first Formula One game by Codemasters a resounding success, flying high in the charts in Europe and achieved many awards themselves. A follow-up was inevitable, but fortunately, see the Developer Studio doesn 't rest on his laurels. The game engine is much improved, there are a multitude of new multiplayer features and Codies still working hard to improve the handling - something that has already been highly praised by fans and critics. We have the people behind the game this year, hit 's Gamescom to learn more.

One of the goals this year was to fit the moments from the sport that people see on TV. New cut scenes show what 's happening behind the scenes before and after each race. You 'll also be a new press-feedback system, and answers to the key influence to your public persona. Praise the team and you 'll get better support, or slag from the competition and see how they back on conspicuous. In terms of gameplay, the developer, you want the feeling of hunting a driver to have round after round, so they 've set the AI, like a human would play.

New lighting technology will help add to the atmosphere of each race, especially the night to day transition into Abu Dhabi. Another important improvement is in multiplayer, with a new co-op championship with a friend, as well as two player split screen for those who want to play play locally. A big question fans of Formula One was for the inclusion of a safety car, so that 's also been included after the signing of all necessary documents. And in another small but important addition, each of the team 's steering wheel is accurately modeled, so that you' ll really notice the difference when you play from the in-car view.

Comments read and write | Get the full article at GameSpot


"Gamescom 2011: Formula One 2011 Impressions" was written by Guy Cocker on Sat, 20 August 2011 08:55:17 -0700

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