วันอาทิตย์ที่ 17 กรกฎาคม พ.ศ. 2554
XCOM E3 2011


BioShock was their comfort zone, Thomas said. "Our first crack at . It was contiguous first-person, it had a creepier, splicer-like alien enemy, and so on," Thomas said. Over the last year, they've tried to get away from that, making "several key alterations" to the

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