วันศุกร์ที่ 1 กรกฎาคม พ.ศ. 2554

California state senator Leland Yee, who penned the 2005 law, also questioned the ruling; he has vowed to fight on. "As a result of their decision," he told PC Magazine, "Wal-Mart and the video game industry will continue to make billions of dollars at the expense of our kids' mental health and the safety of our community. It is simply wrong that the video game industry can be allowed to put their profit margins over the rights of parents and the well-being of children."

Now, the ESRB said a high level of retailer compliance in the entire country and also points to statistics that show the effectiveness of its system awareness with the parents. But in Britain, the European voluntary PEGI classification by the demand for enforceable BBFC age ratings on products that have an 15 certificate, or have accompanied the demand. Or 18 certificate films or games to underage customers - stores in the UK can be prosecuted for the sale of 15.

Forgotten amid all the talk of victory, let 's not that the EMA a trade organization is not a free speech campaigner and that it represents an industry that would lose billions in revenue if the sales of the games were too limited to they are in Britain. I personally have no problem with the British set-up - is in spite of increased parental understanding of classification, there are many games that would allow their children to play, 18-certificate games and not at all I 'm good.

But in the U.S. there is a more destructive battle between the religious right and the liberal entertainment media. Many feared the California law could be the beginning of a slippery slope in the direction of broad censorship measures. Interpretations of the first amendment to be tested and subjectivized - when the concept of freedom of expression starts hacked, the liberal argument goes, where does the process of ratification to end?

There is also the possibility of de facto censorship. It 's likely that if a classification law was passed at the national level, large retailers like Walmart would limit their stock of matches with enforceable age ratings, as a result, publishers will make less money from mature-rated games and their development could marginalized. The U.S. is the world 's largest market for retail titles, so maybe we' d all see fewer titles like Grand Theft Auto, Body Count and Call of Duty.

And then we have the added complication of downloadable content. Presumably the law wouldn 't just hit retail packaged games, it would be bought for titles on streaming services like Steam or Xbox Live Arcade have requested. Vindiciae, a subsidiary of Billing Systems provides game publishers, filed amicus curiae brief to the court in support of the EMA case. The company 's CEO Gene Hoffman pointed out that age-verification processes will take a problem and can be navigated easily determined by tech-savvy kids. He suggested that the current parental control features, and filtering software did the work.

The one certainty is that, although this ruling is an important milestone for the games industry in the US, it's unlikely to shut the door on future legislative efforts. It also raises important and uncomfortable questions about the whole concept of free speech in the digital era. This is a victory for the games industry, but its consequences and meanings remain uncertain.


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