วันจันทร์ที่ 11 ตุลาคม พ.ศ. 2553
10/08/2010 Failure in My Pocket: Gaming’s Tortured History of Handheld Convergence
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gamecom

It 'of SA games! It 'SA portable device performance! It 'SA a huge failure.

Everybody likes playing videogames on a handheld device, and everybody likes being able to access the Internet from their pocket. So doesn't it make total sense to put them all together into one superdevice?

That doesn't stop would-be competitors from trying again and again, though. This week, it was Panasonic announcing Jungle, a handheld computer built for running massively multiplayer online games.

So it seems that we're going to do the same old song and dance, let 'S walk through the history of handheld convergence.

game.com (1997)

Game.com was the first full game system released by Tiger, maker of the dedicated LCD handheld games sold in toy stores.

Released in 1997, game.com was full of good ideas -- in theory. Most notably, it had a touch screen and stylus pen, which Nintendo DS would use to great effect nearly a decade later. It could connect to the Internet for text-based web browsing and email, although it required bulky extra hardware and a monthly fee to do it. Pretty advanced for 1997, so of course it really didn't work that well.

Tiger really didn't seem to know what its audience was. The grown-up functionality and games like Resident Evil seemed to be aimed at adults, but like all of Tiger's products game.com was only sold in the toy sections of department stores. It fizzled out fast.

Photo: liftarn /Flickr

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