วันพุธที่ 2 มิถุนายน พ.ศ. 2553

[[[IPhone User Interface Design Projects]]]



Description:

Whatever type of project you have in the iPhone network mindsocial applications, games, or manual reference toolyoull of the information provided in this book. More than just advice and guidance, you will learn from the authors' experience, including:

  • Dave Barnard from the App Cubby on how to use the apple user interface conventions, and test for usability to ensure the best results
  • Joachim Bondo , Creator of dark-green chess plays with the classical design problems navigation data much in the field of iPhone
  • Former Apple employees Dan Burcaw Tailor user interfaces and adds strength CoreLocation, address book, and cameras for social networking applications, Brightkite
  • David Kaneda takes its project management Basecamp client, Outpost, from scratch (literally) to model the dashboard of clarity
  • Craig Kemper focuses on the smallest details to create his award-winning puzzle Tanzen and Zentomino
  • Tim Novikov , Graduate student in applied mathematics, without any programming experience, reduces a complex problem, for simplicity, just had a brilliant idea: Sat Vocab
  • Longtime Mac developer Chris Parrish goes into detail on the creation of digital applications, postcards, postage stamps, who won the 2009 Apple Design Award
  • Flash Developer Keith Peters provides solutions for bringing the game that were designed for the desktop in small, touch-screen world iPhone
  • Jrgen Siebert , Maker FontShuffle, describes anatomy of letters and how to choose the right fonts for maximum readability for your iPhone
  • Eddie Wilson , Interactive Designer, shows a perfect balance of great design and tests of fire software used to create his successful application Snow cover

Combined with best-selling Apress Beginning iPhone Development 3: Learning iPhone SDK You're ready to meet a large code with a bright design and create an application that everyone is talking about.

What you will learn

  • Optimize your design for Iphones limited screen real estate and in a mobile environment
  • Create a user interface that is attractive and stands out from the crowd
  • Maximizing your typographic elements of style and readability
  • Perfect entry viewing and display large amounts of data in an exciting
  • Translate games made for desktop large-screen iPhone
  • Strike the perfect balance between simplicity, beauty and function

What is this book?

iPhone application developers of all levels, as well as experience of the development platforms




More review here

with Apple 'iPhone SDK / Cocoa Touch framework provides a very elegant interface widgets out of the box. It sa 'a beautiful thing when developing your application,' s interface, and it is already very well appointed. Nevertheless, we programmers tend to lack skills in interactive design and great usability. This book comes to the rescue.

The authors of this book were in the trenches, and they wrote their own experience and their thinking processes are in their heads. It 'It is amazing how little app, so many design decisions involved.
Chapter 1 - How and why the design of applications that have a similar look and feel as the default, built-in Apple applications, as well as some tips on how to click or not, and usability testing.
Chapter 2 - the author takes the reader on Google News and improves navigation and re-structured its application design will be more effective.
Chapter 3 - the author tells about the differences between Web applications and relatives, as well as some best practices and techniques
Chapter 4 - the author shows how design has evolved with design decisions and adjustments
Chapter 5 - This is my favorite chapter. Author to discuss in detail how to design interface of interaction with the iPhone 's unique dimensions and characteristics. Discussion turns particularly thought-provoking?
Chapter 6 - This chapter shows that even the design is very simple and basic applications, it still occupies the attention to usability and good customer interaction.
Chapter 7 - In this chapter, a great show you several ways to configure your application to the details of the big improvements of your application. Little things you might take for granted or ignored.
Chapter 8 - As a programmer, I 'm glad to see some of the codes for the quarter. This chapter shows how to build a simple but interesting game, with an emphasis on how to get users to interact with minimal effort. Codes are provided so sa 'a great read!
Chapter 9 - the author talks about the different styles of font and fonts.
Chapter 10 - The author shows us many suggestions and recommendations throughout the life cycle of application development.



Love it or hate it, iPhone and IPod Touch was a resounding success, largely due to App Store - more than 100 000 applications for the current account. This appears to be the largest Gold Rush to invade the stage of application development since ... well, ever. Applications that draw attention to the design and usability stand out from the rest of the rubble, and quickly became successful.











Who 's book? Anyone who develops and designs for the iPhone, beginner to expert alike. Even if you 've had success on the App Store, I guarantee that something with' here for you.





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2 ความคิดเห็น:

paul กล่าวว่า...

Nice Blog...Search Engine Optimization Calgary

style กล่าวว่า...

a list of the top 20 games for iphone http://stylishfirst.com/the-best-iphone-games/

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