In celebration of Sonic going in recent years, youth, Sega 's offering price of' birthday 'for the game on Xbox Live Arcade, PSN and iPhone.
Click here to read the full article
This morning, CVG 's foot appeared in the early hours silly - complete with FM-induced hangover - to stand in line with other obsessives for Apple' new iPhone 4.
Click here to read the full article
[[[White Handsfree Stereo Headset Headphone Earphone with Built-in Microphone Remote for Apple iPod iTouch iPhone 2G 3G Zune MP3 Player PDA]]]
Discription : Excellent replacement / Backup for your original iPod / iPhond headset. Excellent sound quality and super clear sound
More review coming soon.
These headphones worked alright for a few days but did not last. The wire connection at the pin is very fragile. I went through 3 pr in a week or so.
Study the picture. The ear piece with mic is 1/3rd the length of the earpiece without mic. This is an error dumped at a low price. Everything is thinly done including the wire going into the speaker plug. I bought 6 and in careful use get about a month out of each one. I have a good set, then several of these for give away, computer bag, car, etc.
I am very surprise with this earphones, the sound is very good with a little more bass then the iphone originals, sounds great, I recommended so much.
Buy Here (for discount) White Handsfree Stereo Headset Headphone Earphone with Built-in Microphone Remote for Apple iPod iTouch iPhone 2G 3G Zune MP3 Player PDA
Not announced today, Farmville Ultimate, which connects a money siphon directly to your grandmother's purse.
Gallery: Farmville (iPhone, IPod Touch)
Farmville now on iPhone, IPod Touch originally appeared on Joystiq on Thu, 24 Jun 2010 19:30:00 EST. Please see our terms for use of feeds.
During activation, and restore my new iPhone in the afternoon, I noticed that Street Fighter IV was downloading a rather large update. A couple minutes later, PR hit my inbox and I understood why.
As of this afternoon, Zangief and Cammy have been added to the iPhone Street Fighter as free DLC. All their moves from the console games are intact (although I struggle doing Cammy's Hooligan Throw and Geif's Pile Driver with the touch controls), and their character models look just as good as the original iPhone Street Fighter cast.
So, yeah -- free stuff. Go update.
The area still does not show the game "s prices, but confirm that she was in the App Store on September 15.
Continue reading Final Fantasy Tactics: The War of the Lions coming to iPhone
Final Fantasy Tactics: The War of the Lions coming to iPhoneoriginally appeared on Joystiq on Thu, 24 Jun 2010 00:00:00 EST. Please see our terms for use of feeds.
People are excited about their new phones coming to the iPhone 4 now. I was like, but I really thought about it and realized that LL 'do absolutely nothing on it than I would have my old iPhone. And now I 'm not that excited more. I LL 'worry time when they build applications using the new face Chatroulette time conference capabilities.
Gameloft is excited, and to celebrate they are offering some of their best games for $0.99 today. Here's the list:
- GT Racing: Motor Academy
- Brothers in Arms 2: Global Front
- Gangstar: West Coast Hustle
- Shrek Kart
- N.O.V.A. Near Orbit Vanguard Alliance
- Assassin's Creed: Alta?r's Chronicles
Not bad! A few of these are among the better iPhone titles out. N.O.V.A. is definitely worth a buck, as is GT Racing. Damn, I Tick 'all -' s only $ 7.
Gameloft says that this offer is only good for a limited time, but they don't say how long that will be. I'll update as soon as they let me know.
The noise around OnLive out this year 's E3 was surprisingly positive, though minimal at best. s service 'biggest news of land, so that people can subscribe to a free year thanks to AT&T. I'm sure many of you have hopped onto the waiting list for that (guys?), but maybe some of you are waiting even longer until you can use their Microconsole in order to play the games on your television.
You shouldn't have to wait too much longer as OnLive's head Steve Perlman says that the little orange and black box should be available by the end of 2010. "When we get to what we call 'cruising altitude' -- this is the bumpy takeoff -- we can introduce the Microconsole. It's a walk before you run sorta thing. Frankly, this is the quietest -- well, it's not the quietest, but it's one of the quieter times of the year for gaming -- the fourth quarter is the really big ramp up." He went on to confirm that the home system would indeed be here before 2011 and that OnLive is hard at work at getting everything running as smoothly as possible.
From people I know who have used OnLive they seem to have pretty positive things to say and that free year is really tempting. Oh, and as an added tease the service is already working for beta testers on iPad, iPhone and Android. Anyone planning to jump in?
OnLive's Perlman says Microconsole coming by end of 2010[Joystiq]
In an interview with VG247, Sony Computer Entertainment Europe president, CEO and CFO Andrew House admitted that the company underestimated PSP owners' attachment to physical media (UMDs).
He also said that the "day all games go digital, like on iPhone, is hard to determine." His admission relates to the PSPgo, which eliminated support for PSP UMDs at launch and relied more heavily on digital downloads via the PlayStation Network. Read More
E3 2010: In an in-depth interview, Thomas Tippl singles out Nintendo handheld for praise, explains publisher's lack of Kinect and Move games, downplays criticism from "vocal minority."
Walking the Electronic Entertainment Expo ' two mammoth halls overflowing with exhausted attendees, elaborate booths, and excessive noise, it's easy to miss the fact that one very significant player in the gaming industry doesn't have its own presence on the show floor. Activision, the world's largest third-party publisher, opted against an E3 booth this year, instead holding court in a private meeting room elsewhere in the Los Angeles Convention Center.
That was where Activision chief operating officer Thomas Tippl met with GameSpot for an in-depth interview, answering questions on everything from this year's E3 to the rash of detractors the publisher has attracted in recent years. The executive also discussed the lack of announced Activision support for the Kinect and Move, as well as what mistakes the publisher made in handling Guitar Hero last year and how it can avoid similar problems with the Call of Duty franchise.
GameSpot: What have you thought of E3 so far?
Thomas Tippl: Well, it's not my first E3. I would say there's the usual excitement. It's great to see that first parties are coming out with new innovations. I was particularly impressed by the 3DS, and it got a great reception. It's a brilliant product. Nintendo's figured out the glasses--or the lack thereof--are key. The integration of the 3D camera was a brilliant move. And if they also address the piracy issues they have and upgrade the copyright protection system, I think it's going to be a big success and draw publisher interest to put more resources against publishing a game in this platform.
GS: So far DJ Hero is the only Activision franchise announced for the 3DS, but a lot of your competitors are already on board and completely committed with more games. Is there any hesitation on Activision's part?
TT: No. You'll hear more titles as they come.
GS: How about the Kinect and Move? Why hasn't Activision announced any dedicated titles or even titles that have features supporting them?
GS: Are you unconvinced of the longevity of the casual market then?
TT: I'm convinced of the longevity. I just look at the current macroeconomic environment. You look back at 2009, and you recognize the casual consumer is cash strapped. Unemployment rates are in double digits. People who have a job today are worried whether they'll have a job tomorrow. That has certainly impacted consumers' ability to buy higher priced peripheral products, and we felt that ourselves last year. We had a whole slate of peripheral-based products out there and have not achieved our objectives because people find it more difficult to spend $100 or $120 or $200 on these types of games right now.
That doesn't mean when the economy turns around, there's not going to be an opportunity again for us. In the meantime, we right sized out investment and decided we need fewer but better properties, and you see that in our release slate. We focused on one major Guitar Hero release and one major DJ Hero release. We put more songs than ever in there to improve the value to consumers. We introduced Guitar Hero to the iPhone, which provides a lower price point entry for consumers to start enjoying the music experience in interactive entertainment. We're always adjusting to the marketplace, and I think that's been one of our strengths. That's why we've done much better than many of our competitors.
GS:In retrospect, how would you cope with the Guitar Hero franchise in different ways in the past year?
TT: Last year, we probably worked too much information in this environment. Perhaps we have too much hardware cost issues that for many consumers can not be resolved. If I could do last year again, we 'd probably be doing what we do in this year.
GS: Do you expect sales of the rhythm genre to get back to where they were in 2008?
TT: I think it will be tough to get back to that peak in the near term. For that, we need the economy and consumer confidence to turn around; to get back to those levels. We need the casual consumer to come back. We need the Wii platform to significantly improve its momentum. But we think we have an opportunity to grow from this basis going forward.
GS: What are you doing to ensure Call of Duty doesn't have the same problem with too much of it on the marketplace?
We're not going to come out with a Call of Duty release every quarter. We'll continue to have a major blockbuster release in the holiday season every year just like we have with Black Ops--which is shaping up phenomenally--and then continue to build on the online experience and meet those product features and desires we've seen from our consumer research.
GS: Have you changed your expectations for the next generation consoles, and when it starts?
TT: I don't think there's anything imminent because we would know already. It takes two to three years to make a game, and publishers would want us to be present at launch; otherwise, there's no reason for consumers to buy a next-generation platform. Right now, I think you see most of them are very focused on the user interface. A lot of innovation has been in user interface and online. For neither of those two things do you necessarily need a new box.
GS: In a call with analysts this week, CEO Bobby Kotick said Activision that the purpose for Activision should be the most profitable entertainment company in 5 to 10 years at the time '. Will that need to expand Activision, what he does in kind as well, Marvel Comics began making films, rather than cooperation with others to get them done?
TT: It's very unlikely that we'll start making movies. The reason we set that objective, and we're confident in our ability to achieve that, is consumers' entertainment habits are changing. More and more consumers choose to spend their time with an interactive form of entertainment. So we expect over the next five to 10 years, that trend will continue, and it will continue to gain market share within the overall entertainment market, which today is about a $1.6 trillion market. And video games make up less than 5 percent. There's a huge opportunity.
I'm experiencing this myself. I'm in the first generation of parents that grew up with video games, so for us, it's no longer this evil thing that's overcoming our children. We've all grown up with it, and it's natural for us that our children entertain themselves in an interactive forum. The whole online opportunity that has made games a social experience has made a huge difference. The technology allowing us to tell stories and create emotional connections with characters through facial animation has never been seen before.
Lastly, the ability to offer consumers an experience everywhere is going to continue to drive this. No matter where they go, they can stay connected with their favorite brand and form of entertainment. I don't know whether it's going to take us five years or 10 years, but I think the trend line is very clear. Once you are number one, you need to make sure you don't get complacent, so you set yourself new, challenging objectives in order to make progress.
GS: You mentioned the fear people might have of the medium if they didn't grow up with games. The Entertainment Software Association has been one of the organizations most dedicated to trying to change that, but what does it say when the largest third-party publisher in the world is not a member of the trade group representing it?
TT: We used to be in the ESA, and unfortunately, we haven't found it as effective as we thought it needed to be. So we have launched our own efforts, and we're making our own investments in that direction to educate the public, regulators, government officials, and also to do right for the broader community. Look at the efforts we have undertaken individually around our Call of Duty Foundation. We're making a massive effort to reintegrate veterans coming back from the various war zones. And the efforts we're spending with having created our own internal department around public policy and making sure we educate regulators, families, and what have you is something we're trying out to see whether we can be more effective that way. And I wouldn't rule anything out down the road.
GS: There have been a lot of developers recently making high-profile deals while retaining the intellectual property they make: Bungie, Insomniac, Spawn Is this the direction the creators to get leverage as industry matures?
TT: I don't know. I don't think there's a one-size-fits-all approach to these partnerships. And there are plenty of other examples: Sledgehammer Games, Bizarre Creations, you name it. At the current stage of the industry, there are a lot of developers out there looking for partners and the type of capability that an Activision-Blizzard can bring to the party. And if you look at the partnership we entered into with Bungie, it's a very long-term partnership. And there are many elements of this partnership that were required for us to make sense out of the way it has been structured. It's a 10-year exclusive alliance. It has lots of elements that for confidentiality reasons we're not able to talk about. But do I think this is a sea change? I don't think so. I don't think there are many developers out there that have the capability of Bungie where this kind of partnership would make sense.
GS: Also during the call, Bobby Kotick talked about a "culture of thrift" in the company. But people seem to think with Blizzard, you just give them the resources they want and then step back, letting them do what they do. Are they exempt from that culture of thrift?
TT: No, and I don't think they want to be exempt from that. The culture of thrift isn't about not investing in the games. It's exactly about investing in the games. If we don't waste money on golden toilets and what have you, that gives us the resources to invest in the games so we make a great game. Subsequently, it gives us the ability to spend big in marketing a game.
GS: Activision's not too popular with some gamers after Kotick's comments about taking the fun out of development, Claim Brutal Legend , or the Infinity Ward drama earlier this year. How do you deal with that negative perception? Is it something you can see affecting the bottom line at all?
Would we feel better about a more balanced perspective and sometimes not getting things taken out of context? Of course we would. Can we do a better job reaching out to the gamer community and explaining why we take certain decisions? I think we can. And I think we'll continue to do that and make sure we'll get better at it. But overall, what we're focused on is making sure our games are great, our franchises are well respected and trusted by consumers, and that we continue to do the right thing for the community, our employees, our retailers. And if we do that well and show how we deliver value to our stakeholders, over time, I think that will be more important than what you can read on some of the message boards.
Read and write comments | Get the full article at GameSpot
You may have written off EA Sports Active as that Wii game that makes you move your body when you don't want to. It was that, and it still is, but now the series has branched off onto the PS3, and it's bringing along some new technologies to make you a fit gamer.
When I first saw this new game EA Sports Active 2, two things struck me. The first is that the guy playing the game was ripped, and had arms that were thicker than my legs. I saw this after I finished eating a Mexican food feast, so the guilt was heavy.
The second thing I noticed that Ripped Guy lifting real weight to this PS3-equipped TV. I thought it was a long stretch (ha!), From those flimsy elastic bands that came with the original name Wii.
Activity 2 's biggest advancement is the incision of a wireless sensor system. You'll attach these to your arms and legs, and then equip a heart rate monitor before you begin the exercise program. If you've never tried the Wii version, know that the biggest advantage with this new tech is freedom of movement.
Holding a Wii Remote and Nunchuck made large movements cumbersome, and when combined with the elastic stretch bands, things sometimes became quite frustrating. Now, with these band-style sensors, you're free to move and hold weights, with nothing holding you back, or slapping you in the face.
These sensors track your movements in exercise, much like the Wii Remote and Nunchuck did in the original games. But the new heart rate monitor is actually doing the most important work, which is checking the effectiveness of the exercises you're doing, and then giving you accurate feedback on how your body is benefiting from them.
A new online fitness tracking hub takes your workout data and stores it "in the cloud," giving you access from a log in, letting you get fit wherever you happen to be. The PS3's online connectivity also adds the ability to download newly added exercise programs, giving you much more usability for your original software cost.
I let the fit people test the game as I watched on and spoke with EA reps. In comparison with my experiences with the Wii games, it looked like the exercises were more responsive. Some of the over 60 exercises I saw also looked to be bit more challenging, though I'm told that there are several difficulty levels as well as programs that will let you target specific body zones and fitness goals.
Ripped Guy was breaking a serious sweat doing curls with real weights, which reminded me of complaints I heard on the first two Wii games. Those that were already physically fit had little interest in holding Wiimotes and stretching elastic bands.
Now, with EA Sports Active 2's improvements, they can look at the software as a real fitness tool that can give them structured workouts and useful feedback. I feel like Activity 2 is closer to a gym away from the gym than anything else I've seen.
EA Sports Active 2 will be released this fall on the PS3 and the Wii, and will also come to the iPhone/iPod in some form.
[[[Griffin Elan Form Hard Shell Black Leather Case for iPhone Itouch]]]
Description: Griffin Elan Form resistant black leather case for iPhone Sometimes all you need is slim, pocket protection. Elan Form 's simple two-part shell snaps tightly around your iPhone Itouch IPod. with the shell 'slim design bonds top leather hard-shell polycarbonate cover for your iPhone Itouch IPod in two layers of protection.
More review soon.
Buy here (at discount) Griffin Elan Form Hard Shell Black Leather Case for iPhone Itouch
[Sister site FingerGaming rounds up the week 'most popular free and paid iPhone and IPod Touch Game, as existing at the iTunes App Store.] This week' s top paid iPhone game titles on the App Store, as recorded in June 14th 2010, are as follows: 1. FIFA World Cup ($ 2.99) 2. Angry Birds ($ 0.99) 3. Doodle Jump ($ 0.99) 4. Fruit Ninja ($ 0.99) 5. Guitar Hero ($ 2,99) 6. Battleship ($ 0.99) 7. Skee-Ball ($ 0,99) 8. Fragger ($ 2,99) 9. ...
AtoMik Components Special! Apple Iphone (2ng Generation) 3G GREEN Plastic/Acrylic Crystal Clear Case with screen protector
Discription : Premium Crystal Clear Case for iPhone 3G Protect your iPhone 3G with style. Have multiple colors to choose from. This elegant skin-tight silicone case is manufactured to compliment the mold of the IPNONE 3G 2ND GENERATION. It can prevent scratches, chips and dirt from accumulating on the beautiful handset. Made from high-grade silicone to compliment the surface with a soft and smooth texture. There is opening for the dock connector, charger, side buttons, speaker, microphone and camera was precisely cut to allow full access to every function of the IPNONE 3G 2ND GENERATION offers. NOT COMPATIBLE with Older iPhone!
More review coming soon.
Buy Here (for discount) AtoMik Components Special! Apple Iphone (2ng Generation) 3G GREEN Plastic/Acrylic Crystal Clear Case with screen protector
Special components Atomik! Apple Iphone (2ng generation) 3G GREEN Plastic / Acrylic Crystal Clear Case with screen protector
More review soon.
Buy here (at discount) Atomik Components Special! Apple Iphone (2ng generation) 3G GREEN Plastic / Acrylic Crystal Clear Case with screen protector
Madness has begun! Microsoft only people wearing some weird white coats in their Natal events. Unfortunately, it 'is Kinect now. Excellent.
Anyway, a lot has already happened and m E3 does not even start until Tuesday. It 's will be a crazy week, guys. Thank you for sticking with Destructoid in the week. We LL 'what are you some awesome content all week. Oh, and sorry for all the questions from the site today.
E3 1910 originals:
E3 1910: ION says the secret of "Total Controller Control '
E3 1910: Marvel Vs Capcom 3 's Felicia and Captain America
E3 10: Early impressions of the conference center
E3 10: Chad Concelmo is all about 3DS and Zelda
E3 10: New Mortal Kombat will be really Mountains
E3 1910: Dale North talks Natal, move, and 3DS
E3 10: It 's all about the software with Ben and Ray
E310: Sterling forecasts hardware
E3 1910 News:
E3 10: Kojima teases, the food is interrupted, the secrets of secretory
E3 1910: New Pac-Man game pops up on retail sites
E3 1910: Xbox 360 'Slim ad' pops up, disappears
E3 1910: Project Natale called Kinect, game show
E3 Media 10:
E3 1910: Marvel Vs Capcom 3 Dante and Deadpool confirmed
E3 1910: Killzone 3 jetpacks in the new trailer
E3 1910: Dead Space 2 looks sharp, scary and cold
E3 10: Running and gunning in the Hard Corps: Rebellion
E3 10: Force Unleashed II gets E3 Trailer
E3 10: My first Need For Speed-related traffic ticket
E3 1910: Scott Pilgrim Pirate game-Baby-Cabanatastic
E3 10: Care to watch 30 minutes of PS Move to action?
E3 1910: Mafia II makes you a man made
E3 1910: Fallout: New-Vegas shows off his game
APB will be updated throughout the year in the new composition
Weekend Destructainment: Sonic Boom!
This week in the community: "Feels good man
Sundays with Sagat: Uncharted 2
Community Blogs 06/12 and 06/13
Forum of the day: How did you hear about Destructoid???
Guitar Hero iPhone
Here are our winners Nyko E3 contest!
Win Dante 's Test Inferno' codes St. Lucia 'and a poster!
Shoot the cat calling the gentlemen in the face Hey Baby
Free App for the weekend: Puzzle Quest
Project Diva 'new DLC better future extension
Michael Jai White chimes in on Mortal Kombat: Rebirth
TheSpeedGamers are at it again with Mario this time
Snorlax dress full snorltastic
Search used to Tony Hawk: Ride board
Neptune, the game is about game console gets girls games
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