วันอังคารที่ 6 เมษายน พ.ศ. 2553
04/03/2010 Telltale 's Dan Connors at iPad, Sam and Max

Telltale's Dan Connors on the iPad, Sam & Max screenshot

You may have heard that from Telltale 'last Sam and Max: The Devil's Playhouse ' , Will make its debut on episode one iPad, leaping over PC, Mac and PS3. It 'right: Episode One Criminal Zone will be on the tablets with Apple 'first, about two weeks before the others get.

It 's amazing in itself, but I' m more surprised that there sa 'a full, 3D game adventure iPad. I 'm more surprised by how it looks fantastic.

I had the opportunity to speak with Dan Connors, Telltale director of the game 's release, as well as the future iPad games. From what he says, it sounds like Sam and Max is perfect for the iPad. They love him so much that they re "is already thinking about other games on the device.

Read on for our interview with Telltale 's Dan Connors.

Destructoid: Why debut, Sam and Max: The Devil 's Playhouse on the iPad?

Judging by his so far, the screen looks the most promising title iPad.

Thank you We are many things that we put on other platforms, there - in terms of the provision - as much as they could. And the fact that the screen is such a revolution: it increases its really nice and makes everything very sharp and clear. It just works really well on the device.

It seems that you feel good about iPad, within its capabilities, 3D walk. Were there any compromises that had to do to get Sam and Max on the iPad?

I 'D bet this game will showcase for the 3D-games on the iPad.

I think this is a good example of what 's capable of.

As the game compared to the upcoming PC / Mac and console versions?

It 's close. Now shaders on the PC and PS3 just so perfect that 's hard to get to our highest quality, that these devices will have. On the screen that the device that it is likely to be our medium graphics setting. Many PC users have on average are likely to see something like that.

What other kinds of changes you need to do to get Sam and Max on the iPad?

I think that the platform is also suitable for your downloadable episodic model. Did you ever think about the iPhone before, or iPad jumping in your point?

With iPad, it sa bit 'more options than just pointing and touching. Gestures, for instance. You have enabled the control outside the simple touch?

It 's our first time out, so that' ve stayed pretty simple with him. Of course, our eyes are open to all kinds of opportunities now that we have done ve 'one.

Do you 've thought some of your other IP-addresses for the iPad. Anyone that can talk about right now?

I think that a lot of sa 'place under the existing libraries to meet new players who can not console, but now the iPad.

For those users, our stuff will feel much more natural. They re 'will refer to it at different levels than they do when they try to play on the console or PC. To do this, it really feels like replayability "through the movie, or sit back and play an interactive book.

With episodic content so what happens when the initial r does not release 'to do, but with subscriptions? You continue anyway?

When we do the season subscription, what we do, because people come in and bought a season plan. We do not 't have anything like that created with Apple now. We just got our first one so that it could serve as a pilot. In general, that 's not always, as we' ve worked.

Frankly, and with the risk point of view, we would like to see people are accustomed to the idea that we could release the pilot something, and then, if she accepts, we LL 'green light of the season. I think that the model will allow us to take more chances and innovate more. Once again, we "is still trying to figure out exactly how that would play.

I think this goes to the PC, Mac, and PS3, which can give you more ways to increase success. You have to make their books at all?

It 's great because it allows more creativity points for us, and as a digital storyteller, more opportunities in which we can allow people to interact with our characters and hear their stories. It 'sa good thing, especially for new audiences. It was a challenge for Telltale to take such unusual things out of people who know him.

Speaking of accessibility, it is true that Sam and Max: The Devil 's Playhouse can serve as a starting point? In other words, no prior knowledge of the series is it?

Some noted that the collective price for the whole story is much more than your typical downloadable games. What do you say in response to this?

For us, we looked at it as a competitive gaming device, and not as a shrunken version of their favorite game. And because the game looked and played as well as most of our other things, instead of 't make sense to lower it.

For us, the season subscription is always the most interesting. We LL 'try to figure out a way to make sure that people who get all five to receive pay at a discount. It 's how it works on our site.

When we 've launched Xbox or WiiWare, where A is not' t have a subscription model in place, it has always been $ 10 an episode.

Any assumption that the overall size of the final game will be for the Devil 's Playhouse? If the first episode is over 200mb, then I 'm guessing that the whole story come about 1GB, or 1 / 16 of total storage of small iPad.

We LL 'better. We LL 'to make them smaller as we go. We LL ', make sure you can fit them all on and play them. We do not 't want to take all the space you there. App Store allows you to easily manage the content so that you can have one load at a time.

I understand that you 've put a full, console-quality video games iPad from day one.

The fact that the device, from what we ve 'experienced with it, very cool. I think people just need to understand that from the entertainment it will be like.

__________________________________________

Thanks to Dan Connors, Telltale, and for this interview.

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